What is it?

It's my final work for GP2, an interactive self-evolving system.

Try to comfort your overthinking friend au9r0q. Give her some support. If you have trouble comforting people, try prompts
"just chill"

"try to relax"

"I don't care"

"you need more food"

to see if it works.

What the game is trying to say?

The narrative in the mechanism is your inner random(refer to coded randomly) thoughts will react to words from outside. Sometimes it's reflected when you hear of things like birds, madness, money. And sometimes your imagination totally takes up so thoughts become chaotic. If you, I'm saying your friend au9r0q have s strong mindset, words from outside will be blocked and burnt down.

Credits

Illustrations, code, design all by Mai Ye( or Tomaito).

music: https://freesound.org/people/RokZRooM/sounds/508005/

StatusPrototype
PlatformsHTML5
AuthorTomaito
GenreSimulation
Made withUnity

Development log

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