INTRODUCTION

This is a gamified procedually generated terrain I developed for midterm coursework in Game Programming 2 .

In the I-land you will be spawn in a randome place, seeing randomly distributed lands, trees, rock edges, dust , fog based on Perlin Noise. Water and wind effect are made by noise map in shader.

HOW TO PLAY IT

🖱️- Look around

⌨️WASD/ Space - to move.

Click or double click the game window to 🔒lock the cursor.

CREDIT

  • Music

Freesound - Peaceful by Lost_Dream

风声音效合集 音乐专辑 免费下载 - 爱给网 (aigei.com)

  • Water shader

https://www.youtube.com/watch?v=78WCzTVmc28&t=16s

  • Skybox

FREE Skybox Extended Shader | VFX 着色器 | Unity Asset Store

  • Rock Models

Nature Kit · Kenney

  • Fog

Volumetric Fog in Unity using Particles (Any Rendering Pipeline) (youtube.com)

  • Wind

BM89 AW23 LOCATION 1920X1080 15SEC HERO FOREVERJACKETS TITLES (youtube.com)

TMI

Dust in the air will change colors if anyone is interested to know.

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