I-LAND
INTRODUCTION
This is a gamified procedually generated terrain I developed for midterm coursework in Game Programming 2 .
In the I-land you will be spawn in a randome place, seeing randomly distributed lands, trees, rock edges, dust , fog based on Perlin Noise. Water and wind effect are made by noise map in shader.
HOW TO PLAY IT
🖱️- Look around
⌨️WASD/ Space - to move.
Click or double click the game window to 🔒lock the cursor.
CREDIT
- Music
Freesound - Peaceful by Lost_Dream
风声音效合集 音乐专辑 免费下载 - 爱给网 (aigei.com)
- Water shader
https://www.youtube.com/watch?v=78WCzTVmc28&t=16s
- Skybox
FREE Skybox Extended Shader | VFX 着色器 | Unity Asset Store
- Rock Models
- Fog
Volumetric Fog in Unity using Particles (Any Rendering Pipeline) (youtube.com)
- Wind
BM89 AW23 LOCATION 1920X1080 15SEC HERO FOREVERJACKETS TITLES (youtube.com)
TMI
Dust in the air will change colors if anyone is interested to know.
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Tomaito |
Made with | Unity |
Tags | 3D, First-Person, Procedural Generation, tool |
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